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Preguntas y respuestas para ZBrush (parte 24)

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Joseph Drust y Pixologic comparten 3 nuevos videos para la serie de “Preguntas y respuestas para ZBrush”, donde explican cómo modelar una pantalla protectora de viento con la ZModeler Brush, de qué manera aplicarle ZRemesh a un modelo para luego traer de vuelta sus detalles, y cómo hacer para que una IMM Brush aplique sus InsertMeshes de manera aleatoria.

 

 

 

The post Preguntas y respuestas para ZBrush (parte 24) appeared first on ejeZeta.


Preguntas y respuestas para ZBrush (parte 25)

Set de brochas para modelar entornos

Cómo mejorar la apariencia de tus telas creadas con Marvelous Designer

Generación rápida de UV’s con UV Master

Northern Wisps

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Northern Wisps is a short film by Bartosz Domiczek which presents a series of prism-shaped cabins in different environments, surrounded by rock, fog and water.

The video, inspired by nordic culture and made with the help of tools such as 3ds Max, Corona Renderer and After Effects, was based on the project that won the 2018 Ronen Bekerman’s Cabins 3D Challenge and the CGarchitect 2018 3D Award.

Additional software used to create this piece were Adobe Premiere, ZBrush, World Machine, Substance Painter, Marvelous Designer and Quixel Megascans.

If you would like to know more about this project or the artist behind it, check out its making of here.

The post Northern Wisps appeared first on ejeZeta.

3D Photogrammetry Tutorial: The Perfect Pipeline

How to capture an object for photogrammetry

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Johannes Lindqvist from Viz Guru shares his workflow on how to accurately capture real-life objects and turn them into 3D assets using photogrammetry.



This is just the first part of a series, so if you are interested in surfing through videos 2 to 5, you can buy full access to them via Johannes’ Patreon here.

The post How to capture an object for photogrammetry appeared first on Ejezeta.


How to model wrinkles and folds

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